STILL WORK IN PROGRESS!

CHRONOS DESCENT

A roguelike action-adventure game where time is your most powerful weapon. Master the art of time manipulation to overcome seemingly impossible challenges.

Core Features

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Time Rewind Ability

Gain a tactical advantage by rewinding time. Dodge fatal attacks, retry missed combos, or escape tough situations with this limited-use but powerful ability.

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Procedural Dungeons

Experience unique dungeon layouts on every run with randomized room designs, enemy placements, and loot distributions for endless replayability.

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Loot-Based Progression

Collect increasingly powerful weapons and armor with unique properties supporting diverse playstyles, from lightning-fast daggers to AOE magical weapons.

Game Loop

Dungeon exploration

Enter the Dungeon

Begin each run with your chosen equipment and venture into a procedurally generated dungeon with unique challenges.

Combat

Fast-Paced Combat

Face progressively difficult enemies and mini-bosses using a combat system that combines the accessibility of Minecraft Dungeons with the intensity of Hades.

Time rewind

Master Time

Strategically use your time rewind ability to overcome seemingly impossible situations and gain the upper hand in combat.

Development Roadmap

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Core gameplay mechanics implementation

The fundamental gameplay systems that drive the action-adventure experience.

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Procedural dungeon generation system

Algorithm that creates unique, challenging, and balanced dungeon layouts for each playthrough.

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Enemy AI and combat systems

Intelligent enemy behaviors and responsive combat interactions.

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Time rewind mechanic

The signature gameplay feature allowing players to manipulate time to their advantage.

Loot and progression systems

Equipment, upgrades, and character progression mechanics that reward continued play.

UI and player feedback

Clear, responsive interfaces and feedback systems to enhance player experience.

Audio implementation

Sound effects, music, and atmospheric audio to enhance immersion.

Polish and balancing

Final refinements to ensure smooth, balanced, and enjoyable gameplay.

Technical Details

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Game Engine

Built with the powerful and flexible Godot Engine, enabling smooth performance and robust gameplay systems.

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Programming

Developed using C# (.NET 9) for efficient and maintainable code that powers the game's complex systems.

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Session Design

Crafted for 20-30 minute dungeon runs, perfect for both quick gaming sessions and extended play.